So GOG.com has released all the classic Anno games all the sudden, 1503 and 1701 have appeared there as well, even better if you buy them in a combo pack, you'll get 40% discount until august 19.
So I saw that Paul made a port for 1602 right after it was released on GOG and I was seriously impressed that it only took just a few days.
Anno 1503 has a port in the PortingKit already, for the gamersgate version. Anno 1701 has no port yet. I prefer GOG.com, so I'd like to see a port for both, please. I wonder if Paul is already working on it as I'm saying this, making this post practically pointless.
I'm a big fan of the Anno games and I'm sad they never saw an official mac release for any of them, good thing the PortingKit exists these days!
We're are both working on that port (Anno 1701). Unfortunately, we are facing a bug which results in a wrapper which freezes on the game startup, forcing you to shutdown your Mac. I've made a successful port of it, but it just worked after switching the engines, so I don't know exactly what made it work. We are still trying to do add it to Porting Kit, but what I did (which should work) was:
1- Create a wrapper using the engine WS8WineCXG8.1.0
2- Install the game, DirectX9 (it will fail, but I've done it) and d3dx9
3- Add dbghelp has a library in winecfg and set it to enabled (Windows)
4- Change the engine to WS8Wine1.3.0
5- Refresh the wrapper
6- Change the engine to WS8WineCXG7.2.0
7- Refresh the wrapper
8- Change the engine to WS9Wine1.7.47
9- Refresh the wrapper
That was what I've done and it's working, but I seriously don't know why. If you create a WS9Wine1.7.47 wrapper directly, it won't work. If you try to run it with WS8WineCXG8.1.0 it will give an error. There is no other option, until now.