Author Topic: *deleted*  (Read 145 times)

nicsen

  • Guest
*deleted*
« on: March 06, 2019, 11:16:35 AM »
*deleted*
« Last Edit: April 29, 2019, 11:16:48 AM by nicsen »

Offline paulthetall

  • Administrator
  • Master Porter
  • *****
  • Posts: 316
    • paulthetall.com / Portingkit.com
Re: Anno 1404 Venice online multiplayer
« Reply #1 on: March 11, 2019, 02:07:53 PM »
Hi!

That's a known issue, haven't been able to fix it yet...Sorry about that. So Multiplayer is at the moment a no go I am afraid.

Offline Gcenx

  • Gamer
  • ***
  • Posts: 48
Re: Anno 1404 Venice online multiplayer
« Reply #2 on: March 11, 2019, 11:51:06 PM »
What wine release does this port use?

Offline Gcenx

  • Gamer
  • ***
  • Posts: 48
Re: Anno 1404 Venice online multiplayer
« Reply #3 on: March 14, 2019, 08:42:32 PM »
What wine release does this port use?

Hi Gcenx,

first of all thanks for your reply. I am new to this topic, but I think, Engine "WS9Wine1.9.1" is that, what you are asking for. Am I right? Is this helpful?

Bye,
Nic

That’s a very old Wine version, the game might be using ddraw and could cause other issues.
The newer wine versions “should” give multiplayer for most games but ddraw was last useable in wine-3.4.

Offline Gcenx

  • Gamer
  • ***
  • Posts: 48
Re: Anno 1404 Venice online multiplayer
« Reply #4 on: March 18, 2019, 07:13:08 PM »
Thanks for your reply. So what is your recommendation? What can I do? I am sorry for my questions, but I am new to this topic.

At the moment I’m not sure what would work properly for your situation.
I’m a little busy now trying to find the bug causing dotnet/vcrun to hang for my custom compiles so I had to pull the recent WineCX builds I was providing as a result.